At the moment of EU4 conversion 100% of aristocrats and 50% of middle strata convert.Conversion via console commands leaves no history entry and is invisible to the converter.From that point on to conversion date, cultures and religions assimilate towards target culture. Converting culture or religion in EU4 leaves behind a history entry in province history.A culture in a different cultural group than primary culture, holding 20%+ population in cored provinces will become an accepted culture.Ĭultural and Religions conversion in EU4.A culture in the same cultural group as primary culture, holding 15%+ population in cored provinces will become an accepted culture.Territories/Trade Company regions are ignored. Accepted cultures are generated by doing a census among country's full/stated EU4 cores.Accepted cultures coming from EU4 are completely ignored.Depending on where the capital is, if the primary culture has changed to a neoculture, it will be updated.Neocultures belong to their original culture's cultural group.Neocultures are either defined in culture_map.txt (english in northern USA become Yankee), or are dynamically generated (nubian in Brazil become Nubian South American).New world will always cause non-native cultures to diverge into 'neo-cultures'.
EDIT EU4 SAVE FILE LOCATION FREE
Feel free to edit the file if unhappy with results.
EDIT EU4 SAVE FILE LOCATION MOD
Converted mod supports 2 bookmarks: 1836 and the conversion date.Without front-end (running the converter manually) or on other OS-es, mod will be exported to converter's output/ folder, and will have to be moved by user.On Windows, and using the front-end, the mod will be copied to Vic2 installation mod/ directory.Converter will produce a Victoria 2 mod.Random New World saves are not supported.Converter supports compressed save games.EU4, with or without any expansions or DLCs, versions 1.0-1.30 are supported.Victoria 2 with both expansions is required.
Do not be shy to hack away and change them so the conversion fits expected goals. These files are there for a reason - so the user can view them and modify them according to specific needs. Note: The converter includes a configurables/ folder that contains all data files with rules it uses during conversion. For more information feel free to ask for clarifications on forums or take a peek at the code. Here is a general list of Converter capabilities and conversion mechanic explanations. 1.11 Cores, States, Territories and Coloniesįeatures and Conversion Mechanics.It is compatible with Ck2 converted savegames, as well as with Vic2 to HoI4 converter, allowing the player to play a continuous megacampaign from CK2 to HoI4. It can be downloaded from this forum thread or from Steam. The EU4 to Vic2 converter is a tool that converts a Europa Universalis 4 save and generates a Victoria 2 scenario (mod) from it. Compatible with EUIV v1.30 Forum Steam workshop